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Shadowed unit frames wowmatrix
Shadowed unit frames wowmatrix













shadowed unit frames wowmatrix

Range Checking: Fades frames out that are out of range of you.Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them.Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.Fader: Fades frames when out of combat and inactive (100% mana/no target).Aura Indicators: Display colored squares or icons for certain auras on any unit.

#Shadowed unit frames wowmatrix mod#

  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs.
  • Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Auras: Can be set to only show auras you casted, or can cast on others.
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed.
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags.
  • Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToTĪrena: Arena, Arena Target, Arena Pets, Arena ToTīattleground: Battleground, Battleground Target, Battleground Target Party: Party, Party Pets, Party Targets, Party ToT General: Target, Target of Target, Target of Target of Target, Focus, Focus Target Profiles do not have to be swapped and it is all automatic. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena.

    shadowed unit frames wowmatrix

    Units and modules can be enabled or disabled based on the type of zone you are in. Zone configuration (Disabling options/units by zone type) Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler. Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.ĭonations are not required, but are appreciated!Īre you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times. To speed up configuration, you can configure multiple units at the same time through the global configuration. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance.















    Shadowed unit frames wowmatrix